Medieval Playground

3D Physics-Based Interaction

active-dates: late 2003

Medieval Playground is an interactive medieval setting with a first-person perspective and realistic physics. I developed this application for a virtual reality class taught by Dr. Carolina Cruz-Neira. It was my first real application that used ODE for physics simulation. Thanks to Matt Newcomb for writing the particle system code.

In Medieval Playground you can explore the world and interact with it physically. Climb on the castle ruins. Pick up a loose board on the bridge and drop it into the water below. Pile loose objects on the catapult and launch them at the castle... even launch yourself if you want. Swim along the water surface with the floating debris. Dive underwater to see fish schools (using a physics-based variant of the boids flocking algorithm). Even grab a fish and carry it away, forcing the rest of the school to follow you. Download it and try it out!

Related files:

INITIAL CONCEPT SKETCHES

Initial concept sketch 1
Initial concept sketch 2
Initial concept sketch 3

PROTOTYPES IN VR JUGGLER/OPENSG

VR Juggler + OpenSG prototype screenshot 1
VR Juggler + OpenSG prototype screenshot 2
VR Juggler + OpenSG prototype screenshot 3

FINAL VERSION

Bridge across the valley
Bridge across the valley
Castle ruins
Castle ruins
Interactive sword model
Interactive sword model
Floating debris
Floating debris
School of fish underwater
School of fish underwater
School of fish along the shore
School of fish along the shore
Catapult ready to be launched
Catapult ready to be launched
Launching a fish from the catapult
Launching a fish from the catapult