Treefort Wars is an RTS (real-time strategy) game based on backyard warfare. It started as a project for a game development class taught by Dr. Steven Herrnstadt. It became one of ten finalists in the annual Independent Games Festival Student Competition. The development team was invited to demo it at the Game Developer's Conference 2004 in San Jose. Here is the official description:
Break out the squirt guns, go find all the balloons in your house, and leave that garden hose in the garage you cheater! Treefort Wars is the ultimate strategic backyard water battle raged between the neighborhood kids. Starting with a posse of pals, their respective skills and some left over allowance money, you must construct a fortress high in the foliage to defend your turf while pelting your opponents with as much watery weaponry as possible. Soak 'em to the skin while impressing all with your vast stronghold of the skies and the other kids will beg to join your crew. Charging everyone for the privilege of using your treefort lets you buy even more supplies and build additional defenses, but don't be too greedy, or the guys might decide your opponent runs a cleaner ship and abandon your efforts. Which would of course leave you and your small remaining crew high but hardly dry.
I worked on the first (Ash) edition of the game as a 3D modeler using 3D Studio Max 5.1. My models (low-polygon style) are shown in the images below, along with screenshots of the game in action.