Artifacts

WRITTEN WORK

Streeter. 2019. Multivariate Binary Data Prediction with Log-Linear Models, Bayesian Inference, and Information Theoretic Priors. Iowa State University. Research proposal. (Not yet public.) link

Streeter & Oliver. 2009. A Brain-Inspired Cognitive Architecture for Autonomous Development. 9th International Conference on Epigenetic Robotics: Modeling Cognitive Development in Robotic Systems. (Withdrawn due to schedule conflict.) pdf, link

Streeter & Oliver. 2009. A Brain-Inspired Cognitive Architecture for Reinforcement Learning. Biologically Inspired Cognitive Architectures 2009. (Withdrawn due to schedule conflict.) pdf, link

Streeter. 2009. Sapience: A Brain-Inspired Cognitive Architecture. Iowa State University. Research proposal. pdf, link

Peck, Streeter, & Kozloski. 2007. An Integrated Cerebro-Cerebellar Model Demonstrating Associative Learning and Motor Control. 10th Tamagawa-Riken Dynamic Brain Forum. pdf, link

Streeter, Oliver, & Sannier. 2006. Verve: A General Purpose Open Source Reinforcement Learning Toolkit. ASME IDETC & CIE. pdf, link

Streeter. 2006. Curiosity-Driven Exploration with Planning Trajectories. Twenty-First National Conference on Artificial Intelligence. pdf, link

Streeter. 2005. Design and Implementation of General Purpose Reinforcement Learning Agents. Iowa State University. MS thesis. pdf, link

Streeter. 2005. Open Source Speech Interaction with the Voce Library. Iowa State University. Technical report. pdf, link

Streeter. 2004-2011. The Verve Project. Online blog. link

PRESENTATIONS

2019-10. Multivariate Binary Data Prediction with Log-Linear Models, Bayesian Inference, and Information Theoretic Priors. Iowa State University, Ames IA. Proposal presentation. (Not yet public.) link

2009-07. Artificial Evolution. ISU Research Experience for Undergraduates. Presentation and demo. (Python demo of 2D catapult simulation and parameter evolution.) pdf, link

2009-06. Sapience: A Brain-Inspired Cognitive Architecture. Iowa State University, Ames IA. Proposal presentation. pdf, link

2009-03. A Hierarchical Empirical Bayesian Model of Cerebral Cortex. The 2nd Conference on Artificial General Intelligence, Arlington VA. Poster and demo. (Presented again in 2009-03 at Emerging Technologies Conference, Ames IA.) jpg, link

2008-11. Artificial Evolution of Catapults and Neuroevolution. ISU Robotics Club, Ames IA. Presentation and demos. (Python demos of 2D catapult simulation and parameter evolution and 2D mobile robot neuroevolution with collision-based mating.) link

2008-06. Artificial Evolution and Neuroevolution. ISU Research Experience for Undergraduates. Presentation and demo. (Python demo of 2D mobile robot neuroevolution with collision-based mating.) link

2008-04. Brain-Inspired Artificial General Intelligence. Emerging Technologies Conference, Ames IA. Poster. jpg, link

2006-11. Neuroevolution, Reinforcement Learning, Artificial Curiosity, and Self-Organizing Maps. ISU Robotics Club, Ames IA. Research presentation. (Presented again in 2006-12 to the ISU HCI Club.) link, link, link, link

2006-10. An Integrated Cerebellum Model Explaining Associative Learning, Timing Prediction, and Motor Control. Society for Neuroscience Annual Meeting, Atlanta, GA. Poster and abstract. (Did not attend.) jpg, pdf, link

2006-09. Verve: A General Purpose Open Source Reinforcement Learning Toolkit. ASME IDETC & CIE, Philadelphia PA. Paper presentation. pdf, link

2006-08. A Model of Motor Task Offloading in the Cerebellum. IBM TJ Watson Research Center, Yorktown Heights NY. Poster. jpg, link

2006-07. Design and Implementation of General Purpose Reinforcement Learning Agents. IBM TJ Watson Research Center, Yorktown Heights NY. MS thesis presentation. (Given to the Biometaphorical Computing Research Group.) link

2006-07. Curiosity-Driven Exploration with Planning Trajectories. Twenty-First National Conference on Artificial Intelligence, Boston MA. Poster. pdf, link

2006-04. Artificial Curiosity. HCI Forum, Ames IA. Research presentation. pdf, link

2006-04. Artificial Curiosity. HCI Forum, Ames IA. Poster and demo. jpg, link

2006-03. Design and Implementation of General Purpose Reinforcement Learning Agents. ISU Robotics Club, Ames IA. MS thesis presentation. link

2005-11. Design and Implementation of General Purpose Reinforcement Learning Agents. Iowa State University, Ames IA. MS thesis defense. pdf, link

2005-04. Motor Learning for Simulated Creatures. HCI Forum, Ames IA. Poster. jpg, link

2005-04. OPAL: Open Physics Abstraction Layer. HCI Forum, Ames IA. Poster and demo. jpg, link

2005-02. Neuroevolution and Reinforcement Learning for Physically Realistic Motor Control in Video Games. ISU Game Developers Club, Ames IA. Research presentation. link, link

2005-01. Verve Research Overview. ISU Robotics Club, Ames IA. Research presentation. pdf, link

2004-04. Autonomous Virtual Humans. HCI Forum and 8th International Immersive Projection Technology Workshop, Ames IA. Research presentation. pdf, link

2003-11. Open Dynamics Engine and Simulated Humans with Neural Network Motor Controllers. ISU Game Developers Club, Ames IA. Tutorial and demos. (C++ demos of simulated humans with neural network motor controllers.) pdf, link

OPEN SOURCE SOFTWARE

QuickMP link
Simple loop parallelization macros in a single C++ header file.
Started 2008-04. Sole author. 480 downloads as of 2020-11.

QuickProf link
Simple performance profiling in a single C++ header file.
Started 2006-02. Sole author. 1884 downloads as of 2020-11.

QuickTest link
Simple unit testing in a single C++ header file.
Started 2005-07. Sole author. 1190 downloads as of 2020-11.

Voce link
Tiny API for speech synthesis and recognition in C++ and Java.
Started 2005-03. Sole author. 39108 downloads as of 2020-11.

Verve link
General purpose reinforcement learning in C++ and Python.
Started 2004-09. Sole author. 1162 downloads as of 2020-11.

OPAL link
Open Physics Abstraction Layer: simple 3D physics simulation in C++.
Started 2004-09. Principal author. 16704 downloads as of 2020-11.

COMMERCIAL SOFTWARE

iBonsai link
Meditative interactive 3D tree simulation. Written in C++ for iOS.
Started 2008-10. Sole author.